As the self-appointed Star Wars aficionado for Constantly Calibrating, I have decided to write up the first review of the preview from E3 of Star Wars 1313. Within the simple 4 minute video we get a glimpse inside the general plot as well as some cinematic and gameplay aspects of the game. It appears as though LucasArts is taking a turn towards the darkside with a game that doesn’t shy away from a “mature” rating from the ESRB. You all can watch the video if you want a synopsis of the backstory; I’m too tired and lazy to write one up.
My first thought was that both the cinematics and gameplay footage are absolutely done in a beautiful realistic art form that seamlessly transitions between one another. The two carry over and complement the critically acclaimed Unreal engine we know from games such as Arkham City, Mass Effect 3, and the Gears of War franchise. As in the style of these other AAA titles, the game is an over-the-shoulder combat oriented experience. One initial critique would be the waist-height cover system that seems to permeate the current market. I know this is a comfortable standard, but it would be nice to see something new and different; not the “oh, lots of waist high walls… Shit’s about to get real” style of gameplay.
Needless to say, we were still shown very little of this game that could be an brilliant success for LucasArts; perhaps even surpassing The Force Unleashed. I, from the bias of one with Star Wars tattooed onto his body, am very excited to see what more LucasArts has to show us.
Tonight Square-Enix unveiled its new Next Gen Luminous Engine at E3 2012. They claim this is real time in game footage aka not a cinematic. They are saying this is next gen tech and I believe that 100%. My question is what are the specs on these new systems going to have to be like to pull it off? Trailer is absolutely gorgeous and looks better than most if not all cinematic this gen. Looks like Unreal engine 4 may have a bit of competition on the block after all. What? You’re still reading this? GO WATCH NOW! Enjoy your Final Fantasy Tech demo!
As everyone I’m sure noticed, I didn’t write a new edition of Creative Day yesterday. Honestly the reason is simply that I was damned tired by the time Day 1 of E3 was over. I feel my obsessive tweeting (sorry) and Brad and my conference recaps make up for this, but if it doesn’t then I guess sorry again. Rest assured that Creative Day will be back next week with something theoretically creative and maybe even enjoyable. Fancy that!
Now it’s Tuesday, which means it’s time for another edition of Shut Up and Take Our Money! This week I thought I would change things up and not mentioned something from Kickstarter. Instead I’m going to bring you a special E3 edition of SUATOM!, brought to you by the Twitter feed of Scott Johnson of FrogPants Studios fame:
That sound your hearing is your mind exploding! Seriously, the moment I read that I completely froze and missed everything else being said during the press conference. Now look, I’m not a fan of Dungeons & Dragons; hell you’re more likely to find me mocking people who play it. I have nothing against those who do, hell one of my best friends plays it every weekend. What I am against is the excessive tedium that goes along with playing it. This is actually odd, because anyone who knows my gaming habits knows that I LOVE tedious activities in my games. Sadly that doesn’t seem to transfer over D&D.
Now imagine that some company released a top-notch, AAA game that allowed you to play Dungeons & Dragons with your friends, either online or with couch co-op. The game handles all the stat sheets, character information, and story info in-game, freeing your time up to create and play. Using the Wii U Gamepad to allow dungeon masters the world over to control the action would be phenomenal. All I know is that I have a potential group of five people who would throw down some serious cash for this game.
Someone hammer out a basic concept, put it up on Kickstarter and let me know, because I’m already sold on this!
Reports are coming out that the Wii U Gamepad, the large tablet-like controller for the Wii U, will feature only a 3-5 hour batter life. What the hell? For most non-casual gamers that is nothing.
It’s also not like it will be easy to charge while playing due to the nature of the controllers use. This is extremely disappointing, especially when you take into account that Nintendo announced this morning on Twitter that having two gamepads hooked up would knock the system’s frame rate in half.
Honestly I’m still excited for the system, but this is just disappointing news for the future of the system.
By the way, all this information can be found on Nintendo’s own site.
Let me start by saying I couldn’t come from a more “Pro-Nintendo” background. Yup I know that’s terrible journalism. Guess what I’m not a real journalist but I also think it’s rather unfair to not know a bit of my background going into this. I have in the past supported Nintendo through quite a bit. Starting back with the original NES back in the 80’s as most kids my age did. All the way up through the Wii itself and even the bad years of the 64 and Gamecube. I was there and those were the only systems I owned during their life cycles. I place the blame solely on my love for the Zelda franchise. Enough about me though you want the juicy bits. So onward for great gaming and justice and whatever else may ensue!