Archive for March, 2012


…that was the question asked by Kate Cox over at Kotaku a couple of days ago. It is a question that has been coming up a lot in the month since Mass Effect 3’s release. Fans, whether angry, upset, indifferent, or even happy about the ending have looked for some reason where the ending came from. Most people feel that it came out of left field, and maybe they’re right. “A sharp-eyed Reddit user replaying the first Mass Effect game has found that maybe, there were hints all along.”

*Spoilers for Mass Effect 3 likely to follow*

In both Mass Effect,Mass Effect 2, and Mass Effect 3 Commander Shepard roams the galaxy, first searching for a way to stop Saren, then a way to stop the Collectors, and finally for a way to drive the Reapers off of Earth. During his travels you can investigate assorted planets which all have various stats and varying levels of information on the planet. In Mass Effect there was a planet named Klencory in the Newton system of the Kepler Verge cluster. In its entry it mentions a volus who, with information now known about Mass Effect 3’s ending, may have been a prophet of sorts:

Klencory, Newton system, Kepler VergeKlencory is famously claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the “lost crypts of beings of light.” These entities were supposedly created at the dawn of time to protect organic life from synthetic “machine devils.”Shol has been excavating on Klencory’s toxic surface for two decades, at great expense. No government has valued the world enough to evict his small army of mercenaries.

Klencory is also a possible destination in Mass Effect 3, which gives it a shiny new entry:

Klencory, Newton system, Kepler Verge, Mass Effect 3Klencory is famously claimed by the eccentric volus billionaire Kumun Shol. His once-ridiculed visions of “beings of light” protecting organic life from synthetic “machine devils” don’t seem quite so far-fetched now. His private army of mercenaries are well-established on the planet, waiting for husks to come knocking in on their door. In all likelihood, they will be obliterated by the molten metal of a Reaper orbital bombardment, on its way to somewhere important.

It might just be a coincidence or it’s possible a BioWare employee had planned this out long ago. It has been pointed out that fans have pointed this out in the past, prior to Mass Effect 3, but at the time it went unnoticed. Only time will tell, or it won’t. At this point we just have to wait for the DLC to see what happens.

 

Source: “Was the Ending of Mass Effect 3 Telegraphed Five Years Ago?” (Kotaku)

This is a bit overdue, but wanted to let everyone viewing our site know that we are officially on iTunes. You can find our podcast by searching for in the iTunes Store or by going to this link here. The information listed is currently a little inaccurate, but we are working to get the errors sorted out ASAP.

Please subscribe and listen to our mostly-weekly podcast.

Updated (3/30/12): We finally fixed this issue with the iTunes listing. It now shows the proper information. New episode being recorded soon as well. So…what are you waiting for? Subscribe!

The Modern, Always Online City

This morning word came out that the new Sim City, due out next year, will require EA’s Origin and an always-on internet connection. While I’m sure most people are going to cry out about this being another case of needless DRM, this simply doesn’t bother me all that much.

I don’t think it is all that ridiculous to require Origin for a PC game made by a company EA owns. Now I’m sure this might get me some hate from people who believe that EA is the anti-christ, or pro-christ if you are not particularly fond of Jesus, but that is how I see it. Plenty of PC games require Steam support whether they use the service for their purchase or not. Now the issue here is that Valve at their least friendly has never provoked the ire of gamers in the ways that EA has over the years.

My personal experiences with both EA and their Origin service have always been fairly friendly, or at least lacking in major issues. (Note: I am writing this article while arguing with Origin customer “support” for the third time over an easily rectified account issue.) But, in the end that is the lesser of the two issues. The bigger issue in my book is the required always-on internet connection.

At first I thought to myself that people were overreacting in their anger over the requirement. Sim City was announced as having a multiplayer component in the form of an in-game world-wide economy, so why would it not require that kind of connection. If you asked me a month ago I wouldn’t have given it a second though. Now in the wake of EA announcing the closing of servers for multiple games with strong online components it becomes clear that this ultimately might be a problem.

Looking at the most recent list of game servers announced for the chopping block it can be seen that a lot of the listed games are no more than 2 years old. This raises the question for me of will I still be able to enjoy Sim City down the road. Normally I would just say that fine, if I still want to play it in 4-5 years I will just have to do so without the online component, but with the required always-on internet connection requirement this might not be possible. A few years from now I might get a hankering for some city-building; install the game and then fire it up, only to find out that it doesn’t exist anymore.

Maybe Sim City’s online component won’t work quite like this. Maybe when that time comes EA/Maxis will patch the game to not need online access. I don’t really know at this point, but it is something that has me a bit worried for my gaming future..

Observations: N7 G-155 Personal Gaming Environment

The other day the BioWare Facebook fan page posted about a new item in their store. The item in question is the “N7 G-155 Personal Gaming Environment” which is quite the lengthy title. Being a bit of a BioWare fan I thought I would head over to the site and see what this new Mass Effect 3 accessory is. (By the way, I admit fan might be something of an understatement in my case.) Essentially the G-155 appears to be a system that allows you to take either your Xbox 360 or PS3 (slim model only) on the road with you. After reading all of the stats on BioWare’s store, including the fact that it’s TSA approved, I began wondering: “Do I need this” and “Could I make use of this?” The answer was a resounding, maybe!

– Custom Mass Effect 3 N7 Skin for the Entertainment Case
– 15.5″ HD display with 60hz refresh
– Zero lag while gaming
– Full screen controls for audio and video
– Dual 3.5mm Headphone Jacks
– Full spectrum stereo audio
– Rugged Case
– TSA Approved for travel
– Compatible with Xbox 360 and PS3 Slim
– Plug and Play

Right below all the stats is a link to a video overview and I clicked through to it, because what kind of product preview would this be without reading all the facts? Then again I’m shocked I’m shocked I didn’t click the “Buy” button in a fit of…well whatever the type of fit it is that causes me to buy things with the Mass Effect logo on them.

Now if you watch the video and read through the comments on the page you might see that there is no battery pack or rechargeable battery for the system at this time. It has to be plugged into an AC outlet to function. Now, let me ask this, doesn’t it seem like a monumental oversight to not have some form of battery power for a system like this? If I was to buy the G-155 Personal Gaming Environment I would be buying it solely for the purposes of travel and to play my 360 on a plane.

Personally, I’m now over my initial desires to purchase this…interesting product, but maybe down the road they’ll come up with something that suits my lack of needs.

Source: “N7 G-155 Personal Gaming Environment” (BioWare Store)

Just wanted to throw out a video here. Apparently @miracleofsound the creator of such amazing music as Commander Shepard, Take It Back, and more recently co-creator of Legends of the Frost released a video yesterday showing the easter egg placed into Mass Effect 3 by BioWare. This is confirmed by them, and while it’s not quite what fans had hoped for (something along the lines of full dialogue from the song, or the song being featured as the end credits theme were rumored) it’s still nice that they did something.

The above video was created and posted by Miracle of Sound.

In our second ever podcast we discuss many things, which I’m sure you all will find highly surprising. There is some discussion about the ending for Mass Effect 3, so skip to around the 24-25 minute mark to avoid that. The Doctor’s new companion also gets some time as well as Steven informing us on tax breaks related to game development in the UK. Stay to the end to find out if we figured out how to end a podcast properly without a stream of gibberish. (The answer will not surprise you, at all.)

Calibrating Endings and Companions